#43 Using any shot/sting ability or toggling on /startattack will trigger the retry timer (0.1-0.4 second delay on next auto shot)

Status: Awaiting review · Area: Classes & Specs · Hunter

Using shots, stings or toggling attack makes the next Auto Shot fire 0.1 to 0.4 seconds late, lowering Hunter damage.

Current behavior

Using any shot/sting ability or toggling on /startattack will trigger the retry timer (0.1-0.4 second delay on next auto shot) Abilities tested were Multi-Shot, Arcane Shot, Serpent Sting, Concussive shot, any kind of melee weaving, or just toggling on /startattack while shooting a mob (through macro or just right clicking the mob then going back to shooting) Image attached below is the baseline of my auto shots firing off while doing nothing, the second batch of numbers is when i was using one of the above abilities in-between each shot. You can see the 0.1-0.4 second delays on them.

Expected behavior

The auto shot should fire whenever its scheduled to fire instead of the hardcoded 0.5 second timer checking in the background. The (especially instant cast) abilities listed above should not have any impact whatsoever on the timing of the next shot, especially because auto shot can continue firing through the cast time of aimed shot and multi-shot now.

How to reproduce

Auto shot
Cast any of the listed abilities
Auto shot
Repeat it a few times because you might have gotten "lucky" and had it be unnoticable