#409 [Rage] - Inconsistent rage generation from incoming damage
Status: Needs info · Area: Classes & Specs · Warrior
Warriors gain inconsistent rage from damage taken because of wrong level calculations, and Defensive Stance cuts it heavily.
Current behavior
Rage from Incoming Damage is modified by a conversion factor based on attacker level. - The modifier is using Spell Level instead of Caster Level; Results in spells granting more rage than intended. (Notable Examples: Level 60 bosses with level 1 spells.) - The modifier is incorrect for Paladin Class NPCs; Results in mobs with mana granting significantly less rage than intended. (40-45% less rage) Additionally, Warrior Defense Stance is modifying all rage from incoming damage by 90%
Expected behavior
Expected behavior for vanilla is that Defense Stance would maintain Rage/DamageTaken. Expected behavior for forever is that Rage/RawDamageTaken would be maintained.
How to reproduce
Verify Rage per Raw Damage from different sources using advanced combat logging.