#337 Spell base damage scaling with character level.

Status: Not a bug · Area: Classes & Specs

Spell damage and healing grow with character level like retail, whereas Classic spells did not scale with level.

Current behavior

When you level up the damage and healing of your spells will increase like in retail.

Expected behavior

Spells in classic don't scale at all with player level, and I can't find any confirmation that this is intended anywhere.

How to reproduce

Check spell damage/healing at X level, compare to X +1 Level.