#337 Spell base damage scaling with character level.
Status: Not a bug · Area: Classes & Specs
Spell damage and healing grow with character level like retail, whereas Classic spells did not scale with level.
Current behavior
When you level up the damage and healing of your spells will increase like in retail.
Expected behavior
Spells in classic don't scale at all with player level, and I can't find any confirmation that this is intended anywhere.
How to reproduce
Check spell damage/healing at X level, compare to X +1 Level.