#222 Dungeon pathing "reset spots" not working
Status: Awaiting review · Area: Dungeons & Raids · Dungeons
Classic dungeon reset spots like the Deadmines boat wheel no longer make enemies reset, and they may still hit you.
Current behavior
Historically, dungeons had certain inaccessible "reset spots" where players could go to "reset" enemies in combat. The best known example of this is the Deadmines boat wheel. However, on the Beta this isn't the case. Jumping on the wheel causes enemies to stay in combat and run around to various spots, sometimes able to hit players rather than resetting. Though this was a form of "jank" in vanilla, these spots are iconic and created a level of skill expression to save your life (especially important in hardcore) when things went wrong
Expected behavior
Reset spots like the Deadmines boat wheel should still allow enemies to leave combat and reset
How to reproduce
1. Enter deadmines and navigate to the boat 2. Pull some enemies, then jump on the wheel 3. See that enemies continue to run around and don't reset